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Review: Relic

I like to watch people dig their own graves.

Not literally, of course, just literarily—that is, I like books where the main characters have to fend off a catastrophe of their own creation.

At first glance, monster horror might not seem like the best candidate for this type of tale. After all, if the main plot revolves around simply killing or escaping from a monster, what character development is really necessarily, beyond "developing" the knowledge of how to survive? Jurassic Park would beg to differ. Crichton's most famous novel is a masterwork of the genre in many ways—world-building not the least of them—but especially because the story is never just about the dinosaurs. It's about human folly, hubris, and the humbling power of Nature. The protagonists create the object of their own destruction, make their situation far worse through their persistent arrogance, and—finally—must learn some valuable lessons if they are going to survive. In short, they dig their own graves.

But this review isn't about Jurassic Park. It's about Relic, the sci-fi/horror novel by Douglas Preston and Lincoln Child, published just five short years after Crichton's. Now, Relic isn't just some small-fry knockoff. It was was a New York Times bestseller. It was published by Tor, one of the preeminent fantasy imprints. Its cover even sports this glowing review from Booklist: "Far above Crichton's Jurassic Park." This later is the reason I began my review with mention of Jurassic Park. Also because I heartily disagree.

Character development. It's something Jurassic Park has in spades, something that elevates Crichton's novel above the level of mere entertainment into a true classic, one that makes us ask questions about the world we live in and the assumptions we live by every day. Relic, on the other hand, has character development in... spoonfuls. Maybe. Closer to a teaspoon than a tablespoon, if we're getting picky. Let me explain.

The Ian Malcolm that walks into Jurassic Park isn't the same Ian Malcolm who walks out. Nor is the Alan Grant or the Ellie Sattler. Hell, even the annoying kids grow up a little. But the Margo Green that walks into Relic is pretty much the same Margo Green who walks out. Sure, she's a little more certain about her career choices. Dr. Frock is a little more prepared to write his next book. Smithback is a little bit richer. But ultimately, they're not really much different than they were before the story began.

And hey, I don't mean to malign Relic or its best-selling status. It's an entertaining book, it really is. Though I had some problems with the POV shifts and the generally distant, quasi-cinematic narrative voice, the action itself was really good. There was high tension and fantastic visuals. I could see it making a great blockbuster movie.

But, at the end of the day, there was nothing for me to really sink my teeth into. The characters felt flat and one-dimensional. Defeating the monster Mbwun didn't really take much effort besides putting together the puzzle pieces as outlined by DNA analysis and anthropological journals. Yes, he was a scary monster. But was he the embodiment of all our heroes' worst tendencies, come to life? Absolutely not.

And he couldn't have been, because our heroes didn't really have any worst tendencies, unless you count some relatively petty materialism on the parts of Smithback and Kawakita. The division between protagonists and antagonists was pretty black and white, too—the authors helpfully explained to us that protagonists all warmed to each other pretty quickly, while the antagonists seemed immediately and inexplicably revulsed by the "good guys." I mean seriously, what professional in their damn mind would put thousands of lives at risk over a petty (and seemingly unfounded) grudge? I wish we'd seen some drastic and misunderstood act that would have thrown the reputations of our protagonists into doubt, rather than having all their warnings rejected for no other reason than "the guy in charge is an a**hole."

Ultimately, our protagonists got in trouble because they were in the wrong place at the wrong time. They worked their way out of trouble by getting into the right place at the right time—and doing a little old-fashioned detective work.

There's nothing terribly wrong with this sort of plot. With a frightening enough monster and an action-packed plot, it would have kept me reading even if I hadn't had to finish it for class. But ultimately, I don't think it'll stick with me. I won't think back on it years from now, like I continue to do with Jurassic Park. I won't discuss its thematic implications or talk about the characters' choices as if they were real people.

I could nitpick other elements of the book and its world-building (like why the Callisto Effect seems to take such a backseat in the final plot resolution after seemingly being introduced as The Important Theory of the story, or why a creature adapted specifically to rely on an herbivorous diet would develop such vicious predatory features on the "off-chance" its chosen food source was unavailable) but ultimately, these questions don't bother me nearly as much as the flatness of the characters. I feel I've learned an invaluable lesson from this book, though perhaps not the one the authors intended me to take away: character development, character development, character development.


Citation: Preston, Douglas and Lincoln Child. Relic. Tor, 1995.

Comments

  1. Wow. You really gave it both barrels with the characterizations. And, I have to agree with you. In my post, I wrote that I felt the characters were "stubbornly one-dimensional," and I thought that summed it up nicely. But after reading what you wrote, I want to say... yeah! That's what I meant!

    You really touched base with me on the "guy in charge is an a**hole". There were a few of them in the book, but the one that bothered me the most was Coffey. An antagonist works best if you can weave in something admirable about them. Or at least something they do well. Sure, nothing wrong with putting a full-blown heel in a book if you want, but your main antagonists can't be all negative if you want them to memorable. I can't think of one good thing to say about Coffey, because I was given none to talk about. And really, all the losers were that way: Wright, Rickman, Cuthbert... there was nothing to their characters except "this is a character your not supposed to like."

    Your comparison to Jurassic Park makes a lot of sense, when you look at the disparity between the characters and how they changed. I enjoyed reading you take on that, and it proves a bit of the point we got in GMC and how important it is to have great characters to have a great book.

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    1. I didn't expect GMC to resonate with me quite so much, but I've been surprised by how often something I loved or hated about a book can be ascribed to one of those three elements. It's actually so funny that you mentioned it, because I had a paragraph in there specifically about GMC that I took out—so I'm glad our minds went to the same place anyway. I was going to say that the story really felt like it was missing any sort of internal conflict. There's plenty of external conflict (hence the "detective work"), but the characters didn't really have to learn anything or become better people in order to win. I don't know if I cared so much about internal motivation/conflict before reading GMC, but now that I have, I really just can't get past it!

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  2. Ian Malcolm in the book is a babe, just saying.

    I'm glad you brought up the comparison to Jurassic Park, because I think that is a key example of how this book could have been better. Jurassic Park to me is good from start to finish, and Relic could have easily felt like that book to me if they cut the first half of the book and didn't have quite so many significant characters. Jurassic Park also has a wide cast, but only a few of them are really important to keep track of, and I like that feel much better than the feel of it in Relic.

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    1. Could not agree more about Ian Malcolm hahaha. But yeah, I think part of the problem was having so many characters who didn't really seem to have that much to distinguish their POV's. Like, they had different professions, but other than surface-level preoccupations (Margo's thesis, Smithback's book, etc) it really felt like any of their perspectives could have been interchangeable. It was really just a matter of who was the most convenient set of eyeballs in a given room, rather than a specific subjectivity or internal monologue that really felt distinct or gave color to a character's POV. If you deleted the names from a given page, I probably wouldn't have been able to guess whose head we were in.

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  3. I'm on board with you about the "right place at the right time." I think it went the same way as the plot armor. It was too easy to know who was safe and who wasn't. The movie actually has the monster kill Dr. Frock after interacting with it like Dr. Cuthbert does in the book, and even he doesn't die. At the end of the story, no one has progressed in any way. They just let us ride on their shoulders to see/figure out what the monster was.

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    1. "Letting us ride on their shoulders" is such a great way to put it! Like I just commented to Maddy, if you deleted the names off a given page, I probably wouldn't have been able to guess whose POV I was reading. It really did just feel like we were only head-hopping so that we could be in different parts of the museum while different groups of people worked on different theories, and not because any of the characters were that much more important than the others. That's so interesting that they decided to kill off Dr. Frock in the movie—and sad, because he was one of the only characters I really liked! He was such a funny old man—I would have liked to have had him for a professor.

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